Skip the lintel, open the chalkboard
D-Plane Fit Hay Street · Fayetteville

Session flow

Chalk, radar, then a sheet you keep

Nothing here starts with a shaft wall. Cole or Sol put three lines on the board from your current gamer. If those lines will not sit still, we do not shop. We wait until the room exists.

  1. The gamer first, even if it embarrasses you

    Bring the club that is lying. A demo head on swing one invents a room you do not live in. We tape the face only after the chalkboard has a first draft from the gamer.

  2. Radar feeds the board, not a slideshow

    Path and face hit the chalkboard as two colored lines. The third line — the window — is drawn by hand so you see it as a room, not a table of decimals. Ellis will stop a session if someone starts shopping before the third line exists.

  3. Dew point on the margin

    Cape Fear humidity is written down. If you drove over from Bragg and the wind was a factor all week, that goes in the margin too. Indoor still air is labeled as indoor still air.

  4. Furniture after the walls

    Loft, lie, shaft, and tee height are furniture. We move them only to see whether the room steadies. A new head that recreates the same crooked window gets put back on the rack.

  5. Photo, sheet, next pane

    You leave with a photo of the chalkboard and a one-page sheet: which pane we drew, what still disagrees, and whether pine-straw needs a second visit. The desk does not vanish into a portal.

How long

A window is not an all-day carnival

A single pane is usually seventy-five to ninety minutes. An iron lattice wants closer to two hours because five clubs have to share a wall. Whole-bag Saturday is a half-day with a break; we do not pretend six categories fit inside a lunch hour.

What not to do

Do not warm up by inventing a new swing

If you grooved a move in the parking lot that you will not use on Haymount or the post courses, the drawing is fiction. Hit the ball the way you hit it when nobody is holding chalk.

Hold a window